

You needed those bricks to build whatever balloon, spaceship or portal that would transport you to the next zone, which made stumbling across every one of them an exciting discovery.

Unlike the modern trend towards maps packed with meaningless collectables, the game snuck a modest handful of golden bricks into each of its worlds. Even then I remember thinking the initial genero-lego island was a tad dull, but after that there were dinosaurs and spaceships and yetis and aliens. There were five worlds in total, and while they might not sound exotic now they were wonderfully imaginative playgrounds for my childhood mind. That's all well and good, though the real joy was to be had exploring each world in the free roam "Adventure" sections. I can still remember the satisfying whirl of clicking and clacking when I completed each lap, replenishing the bricks I'd lost on my way round. Naturally everything in the game was made of lego, so blasting rockets and tornadoes at your rival racers would send bricks hurtling off their cars. The races were power-up chucking demolition derbies, and they had a lot going for them. Ok, so maybe those worlds weren't quite as detailed: but once you beat the boss of the dinosaur one your car would start leaving fire trails behind it, and that counts for a lot.Īs you might expect (and hope), the driving was more Mario Kart than Forza. It was the first open world game I played, which sent me on a tour across rich, varied lands long before I'd do the same in the likes of Knights of the Old Republic or Mass Effect. I was never really into Lego as a kid, but I was sure as hell into Lego Racers 2. One a day, every day, perhaps for all time.


Have You Played? is an endless stream of game retrospectives.
