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Civ iv tech tree
Civ iv tech tree










civ iv tech tree civ iv tech tree civ iv tech tree

One other point I meant to raise: do you think that a few more either/or tech connections would be possible? I know that you want people to choose their specializations in techs, but a little bit of synergy couldn't hurt between the specializations. I still dislike it, but at least there's a reason behind it. You don't seem like to type to appreciate hero-worship overmuch, but you can hardly do what you've done without having a little bit of it directed towards you.Īnyway, now that that's out of the way, I see your point about FfH's tech tree compared to the vanilla one. What do you think of these ideas?įirstly, Kael, it's an honor to "meet" you. I, and probably a lot of other people, would really appreciate it if you weighted the religious techs a bit more. I could once found the Ashen Veil in 3 turns (and I know the other Civs weren't too far behind me), but no Civ went for it for another 50 turns or more! This might have to do with the fact that these religious techs lead nowhere (or at least the AI sees it that way), and so may be weighted less. Thirdly, it seems that Civs are way too reluctant to found their own religions. I know that more features and abilities for the techs means more programming, more units, more work for the team in general, but I think it's important to avoid over-specific techs. I've also noticed that the early techs tend to not have this problem. I know that you are probably having a hard time stretching out three eras to cover a whole mod for Civ IV, but this really doesn't make for a successful tech tree. One example that comes to mind (though I believe it's no longer valid) is the Mercantilism (sp?) tech in Version 1 which allowed Mercantilism and nothing else. Second, it seems like you're having some techs be a little too specific. Heck, even Divine Right was an optional path to Nationalism (though I never used it). Our opinions might differ in this, but I liked the fact that in the vanilla tree, you had to get polytheism to get anywhere, and meditation, theology, etc. First, I dislike the fact that the religious techs are dead ends for any Civ that doesn't adopt that religion.












Civ iv tech tree